Mario 64 DS is one of my favorite games of all time. And I was very excited when I saw that a decomp has been made. I always dreamed about a true 3DS port of that game and since I got experience from my other 3ds projects I started working on it. Unfortunately the Mario 64 DS decomp is a difficult codebase to work with and even with using LLM assistence I realized that I am stuck. But I really REALLY want to see this port work on the 3ds. I think it is possible with more AI use but that will likely result in a codebase where I dont initially understand everything. And I'm not sure how to feel about that. Just wanna hear some thoughts before I continue :)) I have other todos first and this would probably be a bigger priority later. Maybe then the decomp codebase is more mature anyway
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