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11,332,465 results
support IGC on Patreon: https://www.patreon.com/indiegameclinic Original full stream: ...
264,826 views
1y ago
Why do so many games feature inorganic, unimmersive, and uninspired level designs now? And more importantly, why don't we ...
941,952 views
3w ago
5 Tips for Great Level Design Join our Discord Server: https://discord.gg/6c6QkM6DfP Want to learn the secret to making great ...
191,239 views
2y ago
This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ...
210,731 views
5y ago
In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class ...
547,153 views
8y ago
Sorry for the dampened audio in the final gameplay, I had some Copyright issues... Chapters: 00:00 - 00:43 Brainstorm 00:44 ...
121,843 views
9mo ago
Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: ...
61,032 views
3y ago
WISHLIST on STEAM: https://store.steampowered.com/app/3857800/Outlaws_Vengeance/ Join our Newsletter for LORE: ...
93,032 views
In this 2019 GDC Level Design Workshop session, 12 East Games' Aubrey Serr shares an overview of non-linear design ...
214,149 views
This time we're chatting about the role of set pieces in memorable gameplay moments, and how games do more with less!
19,101 views
1mo ago
33.7K subscribers
12.9K subscribers
Check out some of my other Bloodborne level design videos (for free) on Patreon: https://www.patreon.com/LEEPGaming How ...
30,438 views
It's time to revisit Flow. An extreamly important part of level design to keep in mind when desiging levels. While This video likly ...
60,315 views
Nope, I don't start with reference photos or sketches... I think and write! Support the Patreon: ...
77,322 views
4y ago
Almost every game needs level design, so it's time to learn how to be really really bad at it. No more of this pretty decent level ...
209,002 views
In this episode, I go through some of the tips to help make a readable and understandable Blockout. Things that I have learned ...
24,146 views
During the development of DOOM, John Romero came up with eight special rules to make his levels look and play as good as ...
412,910 views
7y ago