ViewTube

ViewTube
Sign inSign upSubscriptions
Filters

Upload date

Type

Duration

Sort by

Features

Reset

9,725,576 results

Design Frame

36.7K subscribers

Design Frame
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach

Design Frame's game design, video game analysis, critique, and review of FNaF Security Breach. It's a FNaF Security Breach ...

1:41:37
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach

4,279,265 views

4y ago

The Game Overanalyser
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

In this video, we examine how Game Designers craft systemic games and emergent gameplay by using systems, complexity ...

27:39
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

63,659 views

6y ago

Masahiro Sakurai on Creating Games
Frame Rates  [Planning & Game Design]

In the Planning & Game Design category, I'll talk about topics to consider when coming up with game ideas and mechanics. In this ...

4:00
Frame Rates [Planning & Game Design]

412,197 views

4y ago

Tom O'Regan
every game analysis video essay

Jumping is the most important part of video games. In this video I take a deep dive into the origins of this strange mechanic and all ...

3:10
every game analysis video essay

725,863 views

6y ago

ZeDrake
Game UI Design Explained in 4 minutes

Understanding video game ui design and ux design is an underappreciated art in game making and the power of a HUD and user ...

3:56
Game UI Design Explained in 4 minutes

34,621 views

4y ago

Game Maker's Toolkit
How To Think Like A Game Designer

Get bonus content by supporting Game Maker's Toolkit - https://gamemakerstoolkit.com/support/ When it comes to mechanics, ...

13:07
How To Think Like A Game Designer

957,718 views

3y ago

Extra Credits
Understanding the Fantasy - How to Shape a Game's Design - Extra Credits

The most important skill for a game designer is understanding the fantasy or player experience their game wants to deliver.

9:01
Understanding the Fantasy - How to Shape a Game's Design - Extra Credits

575,149 views

10y ago

Riot Games
So You Wanna Make Games?? | Episode 10: Game Design

In this video, a few game designers talk about some fundamental game design concepts—from understanding “fun,” to setting ...

14:50
So You Wanna Make Games?? | Episode 10: Game Design

242,665 views

7y ago

timdoesleveldesign (TimDoesLevelDesign)
Composition technique: Framing in Video Game Level Design

In Video Game Level Design, we use various means of composition in guiding the player and emphasising elements in the scene.

3:12
Composition technique: Framing in Video Game Level Design

9,113 views

4y ago

Game Design Library
The Design Principle That Separates Good Games From Great Ones

This video explores a diverse range of games from indie games to AAA games, covering action adventure games like Bioshock, ...

11:38
The Design Principle That Separates Good Games From Great Ones

30,152 views

2mo ago

The Game Overanalyser
How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games

This Video analyzes how some of the best game designers in our medium have used meaningful mechanics as a metaphor to ...

24:36
How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games

67,354 views

7y ago

Design Frame
Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4

Design Frame #4: - This installment of Design Frame centers around the idea of Fear. - FAR: Lone Sails tries to implement ...

19:26
Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4

1,675 views

6y ago

Board To Bits Games
Systemic Game Design, Part 1: What are Systems?

Kicking off a set of videos on systemic game design by trying to define what systems are, or if that is even the right question to be ...

4:16
Systemic Game Design, Part 1: What are Systems?

46,605 views

8y ago

Masahiro Sakurai on Creating Games
Learn to Count Frames!  [Planning & Game Design]

I've been told it's an unusual skill, but the ability to count frames—even just approximately—can really come in handy when ...

3:49
Learn to Count Frames! [Planning & Game Design]

72,202 views

3y ago

Snoman Gaming
3 HOURS of Game Design Analysis and Principles!

Good Game Design has been around for many years now - if you missed some of the best episodes, this is a great way to catch ...

3:05:32
3 HOURS of Game Design Analysis and Principles!

38,337 views

4y ago

Indie Game Clinic
Game Design Theory: A Guided Tour

Full list of resources/talks below, as well as credits for background games and music. 🗺️ The full LUDORUM DESIGNATIO map ...

31:14
Game Design Theory: A Guided Tour

49,644 views

5mo ago

Extra Credits
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

Let's examine the elements that make up "game writing." Plot, characters, and lore all have to be balanced depending on the type ...

7:46
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

676,597 views

8y ago

DigiDigger
How do we analyze games? | Game Plunge

In this first episode of Game Plunge we will discuss some tools we can use for the analysis of games and the design behind them.

11:06
How do we analyze games? | Game Plunge

12,802 views

11y ago

Show more