This is mostly related to my various personal projects. BGBTech was a 3D engine inspired by both Quake and Minecraft, but the engine written from the ground-up (languages used are C, C++, and BGBScript). BGBTech2 was a "redo" effort focused much more on efficiency, and trying to implement things in a way which was less of a sprawling mess. BJX2 is my CPU ISA project (consists of CPU core, emulator, C compiler, a makeshift OS, and various software I have ported to run on this).

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